![]() Let's just hope the main game lives up to the hype when it releases some time in 2022. Background - Four years ago, the US government teamed with a private enterprise to attack and take a file without authorization from an American small business. The fact it can still ramp up excitement is a testament to the art style and gameplay we've seen so far. ![]() Little Devil Inside comes away from State of Play as the most unique game showcased despite little being known about what it's actually about. Outside of these details, we still don't know a whole lot, but I like it that way. We also know that Billy is a 19th-century adventurer-for-hire who travels around the world exploring supernatural phenomena while trying to survive, with the overall aim being to fill an encyclopedia of sorts of creatures and occurrences. There's no fast travel in Little Devil Inside but, from what we've seen, exploring and traveling appear to be part of the fun. Following the event, a PlayStation Blog post (opens in new tab) explained that, regardless of the mission at hand, Billy will be able to explore the world map either on foot, on mule, in vehicles, or on a train. While the trailers have been somewhat confusing but brilliant, outside of State of Play there has been some light shed on Little Devil Inside. It's utterly bizarre and, as someone who is usually pretty invested in the narrative, I don't even care what the story is - I just want to jump into this gothic, occasionally miniature world. The trailer moves quite quickly after that, not telling us too much but revealing sandy and snow-clad worlds, a cooking feature, and. We then cut to Billy fighting angry marshmallows that look like they've swallowed a bunch of magician scarves, with the narrator telling us that, since the mansion incident, stuff like this keeps happening to Billy - poor Billy. The trailer quickly moves on after that, but that moment appears to be the kick-off of the story. We see this as Billy goes to the mansion, which simply screams "horror movie", with tight-angled views and tentacle-like scribbles across the wall, before being tricked by what seems to be the owner who pushed him into a pool with a monster. The aesthetic overall is beautifully niche, adding a wholesomeness to a game that seems to embrace its dark side too. Instead, it appears to adopt a more real-time third-person gameplay view, which in itself is also unique, with the characters looking almost figurine-like. The main gameplay isn't like this though. Stay safe everyone! PlayStation BlogĬurrently Little Devil Inside is set to release on PlayStation 4/5, Xbox One/Series, Switch and PC sometime in the future.Billy can interact with the other large (in comparison to the other elements of the world) people and encounters he comes across, with the trailer showing him asking an old lady for directions and trying to move some sheep out of the road. Please stay tuned for more information in the future. One of our technical challenges is, of course, trying to make the transition between world map travel view and real-time view as smooth as possible, and we’re working hard on this. The game is not about leveling up the character as quickly as you can and speed running through all the content.Īs such, the pace of the game is designed to try and touch the player’s emotions by giving enough time and space and allow them to “take-in” the various atmosphere. PlayStation BlogĪnother design aspect we wished to show is the overall tone, manner, and pace of actual gameplay. Traveling on foot is slowest but you can go where other forms of transportation cannot take you. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Regardless of mission content, you are free to roam the world map. There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions. Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station. Some are forced but in most cases, you will have the option to engage or not. ![]() PlayStation BlogĮssentially, we tried to create a dynamic, miniature-like representation of the world with tilt-shift effect.ĭuring travel in world map travel view, you will come across and encounter various events. This is our very first reveal of the world map in Little Devil Inside, and our intention was to give you folks a look at how travel works by skipping through a typical mission in the game. Hello everyone, we are proud to be a part of the latest State of Play and on behalf of the studio, I’d like to deliver a few dev notes to accompany our new State of Play trailer. ![]() John Choi, head of production at Neostream Interactive Inc, offered the following insight into Little Devil Inside:
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